![]() ![]() Mirage: Arcade Warfare was an attempt by the studio to try something a little bit out of its wheelhouse. Plus, we now have the support of Tripwire Interactive, who are helping us take this title to the next level and realize our goal of reaching a broader audience than we could achieve alone, by bringing the game to current- and next-generation console platforms alongside PC on the Epic Games Store. ![]() We look at Chivalry 2 as our opportunity to “do it right” now that we have developers with over a decade of experience, along with a larger, incredibly experienced team with AAA accolades. The vision of making a Hollywood-inspired “be a knight with a sword” medieval fantasy-fulfillment game was well-realized at the time, but it honestly fell short in many areas because of our studio’s minuscule size and inexperience a decade ago. We know it nailed a lot of aspects that helped make it both accessible and sticky-tight, responsive control of melee weaponry, well-designed multiplayer maps that felt true to the medieval fantasy, and a secret sauce of Monty Python-inspired personality. The first Chivalry was made by a group of amateurs strewn across the world, in basements and bedrooms, with a dream: make the ultimate medieval multiplayer FPS. Our goal was always to make the games of our dreams and this remains the case with Chivalry 2. This is Torn Banner Studios’ fourth commercial game, how has the studio evolved in its development process and products over the past 11 years or so?Īlex Hayter, Torn Banner Studios' Brand Director: Oh boy, this is a great question! And the short answer is: our studio has both utterly transformed itself since its early years, while also holding onto the gritty spirit of ambition and inventiveness that helped us make our mark in the first place with the release of 2012’s Chivalry: Medieval Warfare. We chatted with Torn Banner’s Alex Hayter about the studio’s transformative journey, striking the razor’s edge balance of tuned melee combat, and the vision the group has for this hotly anticipated sequel. After a palette cleansing change with magic-infused combat with the release of Mirage: Arcane Warfare in 2017, the studio got back to work on its first love: chivalric combat.Ĭhivalry 2 promises to return players to a medieval battlefield with all of the intensity and combat precision of the original title, but now infused with epic 64-player cinematic battlefields, castle sieges, and a revamped combat system that is easy to pick up but hard to master. The studio’s first release delivered a melee combat masterpiece that asked a lot of players and was painfully difficult to master, but also drew a dedicated fanbase thanks to its ultra-intense multiplayer gameplay. Some of that team made a huge leap forward in 2010, shifting to Unreal Engine and forming Torn Banner Studios to start development on Chivalry: Medieval Warfare. Age of Chivalry was released in 2007 as a total conversion mod of Half-Life 2 by a group calling itself Team Chivalry. It’s been nearly 15 years since a group of friends got together to create a free Half-Life 2 mod that turned the dystopian Valve classic into a medieval-themed melee brawler. ![]()
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